
#Grounded wiki full
However, instead of doing the full animation, it does a weak ender that vacuums opponents and hard knockdowns. If you don't have the meter for RC, you can still OTG with 2H to continue your pressure by cancelling it into Rensen on their wake up, while also resetting them back to fullscreen.Īxl can also combo into the command grab. At point blank range, Axl will perform a grounded Axl Bomber instead allowing him to combo after without the use of RC. It is active only during the pullback, meaning the startup goes from okay at long-range to horrendous at close range. Damage value changes at point blank range.įullscreen command grab.Slow but starts from the opposing corner.Can be comboed into for a short and unrewarding vacuum ender Possibly also increases the size of the explosion - at least visually. The delayed version is useful for locking down your opponent from fullscreen, as it makes the move safe and increases the damage on hit, as well as the chip damage on block.

If it is used anywhere other than fullscreen, it will likely whiff. The sickle will only detonate at the maximum range of the move. Values in show the delayed explosion data. Axl shouts his signature "Yes!" if delayed explosion hits. Throws list the amount of Frame Advantage upon successfully throwing the opponent. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. On-Block The difference between the attacker's recovery and the period that the opponent is in blockstun. Recovery The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. Includes first active frame.Īctive The number of frames for which a move has hitboxes. Startup The number of frames between inputting an attack and when the attack becomes active. Throws have their throw range listed instead. Can be used for a strong burst punish or a cheeky roundstart, since its range can counterpoke moves that whiff at roundstart range. Similar to uncharged but is slow enough to be reacted to, but if it does land it gives a very high damaging combo. Homing jump combos can sometimes increase meter balance enough to activate positive bonus.Pressing any attack twice without jump/dash cancel will activate the homing jump finisher causing a hard knockdown (+23).Doing a homing jump will cause an area shift and put the opponent into a unique high damaging air combo state.Holding up during the hitstop frames of charged dust will activate homing jump:.Charged dust leads to soft knockdown (+36).Data in represents values when fully charged.Overshadowed by j.H, which is a more flexible, safer, and faster button. Can be gatling from 5K, 2K, or c.S for a mixup. Universal overhead attack that's pretty fast. Uncharged dust on-hit is 0 or neutral frame advantage and causes float.If you want to control the neutral at the touch of a button, but also enjoy having the option to flaunt your execution so hard you turn your opponent into a highlight clip, Axl is for you. He also requires good fundamentals, as he’s reliant on conditioning and reads to disable the enemy offence.

While his toolkit is beginner friendly, intermediate and advanced players will rely on match-up knowledge to succeed.

Due to his generally high whiff recovery, knowledgeable opponents can bypass his long range pokes, such as by dashing under 5P, and get in with seemingly no recourse. Resetting to neutral is usually preferable for Axl, as his close range okizeme setups, while good, are inferior to his mid-range options.Īxl’s weakness is his defense. Once open, Axl dishes out high damage with TK Bomber loops. Patient opponents can be opened up by employing his command grab, Winter Mantis, and instant overhead j.H.

Rainwater allows Axl to retreat and attack simultaneously. Rensen is a full-screen special move with multiple follow-up options. Foes that approach from the air can reliably be swatted away with large anti-airs, such as 6K and 2S. Against grounded opponents, 5P, 2P, f.S and 2H make for excellent space control tools. He is tricky, oppressive, and requires a sharp mindset to utilize well.Īxl uses many long-ranged attacks to cover massive sections of the screen and stifle the opponent’s approach. Axl is a long range specialist who uses massive attacks to control the pace of the match.
